The rapid advancements in virtual reality (VR) and augmented reality (AR) technologies have brought about new opportunities for transforming traditional engineering education. This paper explores the various applications of VR and AR in enhancing the learning experience and practical skills development for engineering students. By integrating these immersive technologies, engineering education can become more interactive, engaging, and experiential, ultimately fostering critical thinking and problem-solving abilities. The applications discussed include virtual simulations for understanding complex concepts, remote collaboration in design and construction projects, and hands-on training in maintenance and repair procedures. The paper also examines potential challenges such as technical limitations, the cost of implementation, and the need for skilled instructors, while highlighting the benefits in terms of increased accessibility, personalized learning, and improved retention of knowledge. Overall, this paper underscores the significance of VR and AR in shaping the future of engineering education, emphasizing the importance of integrating these technologies to prepare students for the evolving demands of the industry.
Anderson, D. Applications of Virtual Reality and Augmented Reality in Engineering Education. Transactions on Engineering and Technology, 2020, 2, 8. https://doi.org/10.69610/j.tet.20200422
AMA Style
Anderson D. Applications of Virtual Reality and Augmented Reality in Engineering Education. Transactions on Engineering and Technology; 2020, 2(1):8. https://doi.org/10.69610/j.tet.20200422
Chicago/Turabian Style
Anderson, David 2020. "Applications of Virtual Reality and Augmented Reality in Engineering Education" Transactions on Engineering and Technology 2, no.1:8. https://doi.org/10.69610/j.tet.20200422
APA style
Anderson, D. (2020). Applications of Virtual Reality and Augmented Reality in Engineering Education. Transactions on Engineering and Technology, 2(1), 8. https://doi.org/10.69610/j.tet.20200422
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